Archive for the 'movies' category

On video games, film critics, and art.

Jun 19 2010 Published by brian under games, movies

I’m a fan of the film critic Roger Ebert, and have been for around 25 years. He’s always been a marvelous writer, and more recently, his blog has been one of my favorite destinations online. But one thing about him has always bugged me: his dogged insistence that video games are not art, and can never be art.

Ebert has been saying this since the eighties, so I don’t expect him to change his mind anytime soon. But, frankly, I don’t understand his inflexibility on this issue. True, a lot of video games are crap, and whether any of them qualify as art is a legitimate debate (although I would argue passionately in favor of Myst). But to put one’s foot down and declare, now and for all time, that video games can never be art? That seems to me a colossal act of hubris.

I started thinking about this again because Ebert tweeted about an interview in Salon with Tom Bissell, author of the book Extra Lives: Why Video Games Matter, in which Bissell offers the following to refute Ebert:

He based his argument on footage of the games in question. He made fun of the aesthetics of “Flower,” which is a really beautiful game. He’s kind of right in the sense that this isn’t going to stand up against impressionist painting, but it’s not supposed to. The whole experience of the game is floating through that world and steering yourself with the controller. So it’s this totally kinetic experience of mind, movement and atmosphere. It’d be like giving sex advice after having watched “Debbie Does Dallas,” but never having f—ed anyone.

I started thinking about this, and I think Bissell is essentially right: that you can’t evaluate video games without playing them. I drew a parallel with movies: that it would be like writing a movie review while having only seen stills instead of the film itself. I tweeted that to Ebert–who, as a movie reviewer, I thought might appreciate it–with no response. But, since then, I’ve thought about it some more, and figured out why I think it’s such a good analogy.

Take film. Film, as a medium, is defined as motion and sound. Those are the characteristics that distinguish it from all other media. So, if you only look at stills from a given film, you’re missing this fundamental part of the medium. No responsible critic would evaluate a film on that basis, and I think Ebert would agree.

With video games, the defining characteristic is interactivity–the feedback, the give and take, between the player and the software. If you don’t participate, but only look at video of the game in action, then you’re missing that essential aspect of the experience.

As far as I’ve been able to determine, Ebert has played very few video games in his life, if indeed he’s ever played any at all. He certainly doesn’t seem to find them interesting or worth his time to learn. He’s completely entitled to that opinion. But, if he refuses to play a video game, then he’s deliberately ignoring the most important part of the experience–and without that, he is completely unqualified to render any opinion about that experience.

Now, none of this has anything to do with his credentials as a film critic. To anyone who’s followed his career, it’s obvious that he loves film to the core of his being and has devoted his life to understanding it. He is probably the greatest film critic who’s ever lived.

But IMHO, where video games are concerned, he has no right to say anything at all about them–because the experience demands active participation, and he refuses to participate. He certainly has no place deciding whether or not video games are art or can be art.

(Yes, I’ll be sending Ebert a link to this. No, I don’t expect a response. But in case he looks at it: honestly, sir, no offense is intended.)

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In which the reference librarian is given a sacred quest.

Feb 04 2010 Published by brian under humor, movies

Ladies and gentlemen, may I have your attention, please! Let it be known throughout the sacred tubes that I, your humble reference librarian, have had the gauntlet cast before me by my beloved spouse to discover the origin of that obscure but oddly compelling bit of cheesy convention: THE VILLAINOUS NECK CRACK.

A bit of explanation. Earlier today, after I spent a pleasant moment amusing myself and annoying my honeybun by reciting at length a bit of Morpheus’ dialogue from The Matrix, she speculated aloud about how it started that the bad guy would crack his neck before a fight. Obviously, she was remembering Agent Smith doing same during one of his endless confrontations with Neo. But, as we well know, this bit of bad-guy action is now seen everywhere from Hollywood to Bollywood. How did this happen?

Now, your average person would stop, shrug, emit a noncommittal “Hmm, dunno,” and leave it at that. I admit I was tempted to do the same myself. But after I foolishly concurred in her questioning, the challenge was cast. I was ordered to go, run the origin of this convention to ground, and bring back its head. And so I set forth into the wild reaches of the Internet, seeking the Answer.

(Note: of course, this bit of idiocy is not limited to villains. Heroes do it too; one example that leaps to mind is Blade II. But we’re focusing on the villains here.)

One of the first stops at which Google drops us on our tour is a review of The Fifth Element, which states of antagonist Gary Oldman: “Though we never see his neck-cracking and pill-taking like in Leon…” Aha! Yes, I thought I remembered him doing that. Léon (also widely known as The Professional) came out in 1994. Pretty far back. Could this be it? Could this cliché have originated with the good Mr. Oldman, one of the most extreme and original bad guys in film? That would be nice.

But we shall not rest until we are sure, or until the trail grows cold. This I swear.

Next, I have the bright idea to look for sites on movie clichés in general. A moment later, while I’m trawling through The Movie Cliches List (which is surprisingly unhelpful, btw), my sweetie suggests to me that it might have originated with Kung Fu movies. This seems reasonable, so I start searching for various combinations of “kung fu”, “neck crack”, “movie”, and “cliche”.

After a few tries, this leads me to some gold: the Cracking Up page at Television Tropes & Idioms. This one points out that, indeed, Bruce Lee and other Kung Fu movie stars were fond of this move. Way of the Dragon, in which Lee royally kicked Chuck Norris’s ass at the Roman Colosseum, is mentioned. Came out in 1972.

I’d forgotten about Bruce Lee doing this–and, given his colossal influence on just about everything having to do with movie fighting, I think that’s about as good a place as any to end the quest. Of course, he probably took that particular bit of stretching badassery from Western boxing or weightlifting, or even from some Wing Chun showoff he saw in the fifties. But it would take a far more obsessed fan than I to trace his sources.

So, here the cinematic neck-cracking quest ends, with the baddest mofo who ever lived–Bruce Lee. I think that’s appropriate, don’t you?

And my sweetie was satisfied as well–which, of course, is all that matters.

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